Bran Redmaw를 이용한 2000pts 로스터
1. 2000
Bran Redmaw (2000pts)
2000pt Space Wolves plus FW (2012), Fortifications Roster (Primary Detachment, Fortification)
Space Wolves plus FW (2012) (Primary Detachment) Selections:
HQ (630pts)
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Bran Redmaw (FW) (210pts) (Imperial Armour XI - Doom of Mymeara p126)
Acute Senses, And They Shall Know No Fear, Counter-attack, Curse of the Redmaw, Independent Character, Patient Killers
Belt of Russ, Bolt Pistol, Frag & Krak Grenades, Runic Armour, Saga of the Hunter (Oath: Attack unseen, Outflank, Stealth), The Axe Langnvast, Wolftooth Necklace
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The Redmaw
Acute Senses, Counter-attack, Eternal Warrior, Fearless, Feel No Pain, Fleet, Furious Charge, Independent Character, Monstrous Creature, Patient Killers
Wolftooth Necklace
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The Redmaw
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Njal Stormcaller (270pts)
Acute Senses, And They Shall Know No Fear, Counter-attack, Independent Character, Lord of the Tempests, Master Psyker
Bolt Pistol, Nightwing, Runic Terminator Armour (25pts), Saga of Majesty (Oath: Lead by example), Staff of the Stormcaller, Wolftooth Necklace
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Rune Priest Psychic Powers
Biomancy, Divination, Telekinesis, Fury of the Wolf Spirits (*), Jaws of the World Wolf, Living Lightning, Murderous Hurricane (*), Storm Caller, Tempest's Wrath, Thunder Clap
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Rune Priest Psychic Powers
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Rune Priest (150pts)
Acute Senses, And They Shall Know No Fear, Counter-attack, Independent Character, Psyker Mastery Level 1
Jaws of the World Wolf, Master of Runes (50pts), Rune Axe, Storm Caller
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Power Armour
Bolt Pistol, Frag & Krak Grenades, Runic Weapon
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Power Armour
Elites (955pts)
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Wolf Guard Pack (455pts)
Acute Senses, And They Shall Know No Fear, Counter-attack, Pack Leaders
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5x Terminator Armour (215pts)
Heavy Flamer (5pts), 4x Power Fist (40pts), 4x Storm Bolter, Wolf Claw (5pts)
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WG Land Raider Redeemer (240pts)
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Land Raider Redeemer (240pts)
Assault Vehicle, Power of the Machine Spirit
2x Flamestorm Cannons, Frag Assault Launchers, Searchlight, Smoke Launcher, Twin-linked Assault Cannon
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Land Raider Redeemer (240pts)
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5x Terminator Armour (215pts)
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Wolf Guard Pack (250pts)
Acute Senses, And They Shall Know No Fear, Counter-attack, Pack Leaders
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Drop Pod (35pts)
Drop Pod Assault, Immobile, Inertial Guidance System
Storm Bolter
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5x Terminator Armour (215pts)
Heavy Flamer (5pts), 4x Power Fist (40pts), 4x Storm Bolter, Wolf Claw (5pts)
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Drop Pod (35pts)
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Wolf Guard Pack (250pts)
Acute Senses, And They Shall Know No Fear, Counter-attack, Pack Leaders
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Drop Pod (35pts)
Drop Pod Assault, Immobile, Inertial Guidance System
Storm Bolter
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Power Armour (43pts)
Combi Melta (5pts), Frag & Krak Grenades, On foot, Power Armour, Power Fist (20pts)
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4x Terminator Armour (172pts)
Heavy Flamer (5pts), 3x Power Fist (30pts), 3x Storm Bolter, Wolf Claw (5pts)
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Drop Pod (35pts)
Troops (415pts)
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Grey Hunters Pack (215pts)
Mark of the Wulfen (15pts), Wolf Standard (10pts)
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10x Grey Hunter (155pts)
Acute Senses, And They Shall Know No Fear, Counter-attack
10x Bolt Pistol, 8x Bolter, 10x Close Combat Weapon, 10x Frag & Krak Grenades, Meltagun (5pts), Meltagun, 10x Power Armour
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Rhino (35pts)
Repair
Searchlight, Smoke Launchers, Storm Bolter
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10x Grey Hunter (155pts)
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Grey Hunters Pack (200pts)
Mark of the Wulfen (15pts), Wolf Standard (10pts)
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Drop Pod (35pts)
Drop Pod Assault, Immobile, Inertial Guidance System
Storm Bolter
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9x Grey Hunter (140pts)
Acute Senses, And They Shall Know No Fear, Counter-attack
9x Bolt Pistol, 8x Bolter, 9x Close Combat Weapon, 9x Frag & Krak Grenades, Meltagun (5pts), 9x Power Armour
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Drop Pod (35pts)
Fortifications (Fortification) Selections:
Profile Summary:
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Name Unit Type WS BS S T W I A LD Save Pg Ref Bran Redmaw Infantry 6 5 4(5) 4 3 5 4 10 2+/5+(Psy) 126 Imperial Armour XI - Doom of Mymeara p126 Grey Hunter Infantry 4 4 4 4 1 4 1 8 3+ 26 Codex: Space Wolves p26 Njal Stormcaller (Runic Terminator Armour) Infantry (Unique) 5 4 4 4 2 4 3 10 2+/4++ 53 Codex: Space Wolves p53 Rune Priest Infantry 5 4 4 4 2 4 2 10 3+ 36 Codex: Space Wolves p36 The Redmaw Infantry 7 - 6 6 3 6 5 8 - 126 Imperial Armour XI - Doom of Mymeara p126 Wolf Guard Infantry 4 4 4 4 1 4 2 9 3+ 30 Codex: Space Wolves p30 Wolf Guard (Terminator Armour) Infantry 4 4 4 4 1 4 2 9 2+/5++ 30 Codex: Space Wolves p30 -
Name BS Front Side Rear Type Transport Capacity Fire Points Access Points Pg HP Ref Drop Pod 4 12 12 12 Open Topped (once landed), Transport 10, or 1 Dreadnought All round (Doors open once landed) 47 3 Codex: Space Wolves p47 Land Raider Redeemer 4 14 14 14 Tank, Transport 12 0 Front ramp plus 1 door each side 45 4 Codex: Space Wolves p45 Rhino 4 11 11 10 Tank, Transport 10 Up to 2 may fire from top hatch 1 rear plus 1 door each side 40 3 Codex: Space Wolves p40 -
Name Description Pg Ref 6th Ed Psychic Powers Rune Priests/Njal may use 2 of these. Generated before deployment. Belt of Russ Conversion field generator. Bearer has a 4+ Invul. Sv. Codex: Space Wolves Chooser of the Slain An army that includes a Chooser (must be smaller than the Rune Priest. Cannot be destroyed) may place it anywhere on the battlefield before the enemy has deployed. Enemy units may not use Infiltrate to deploy within 18" of the Chooser. Rune Priest gains +1BS for any Shooting attack at an enemy that has Line of Sight to the Chooser. Doesn't modify the BS1 of a Snap Shot Codex: Space Wolves Combi-Weapons Bolter may be fired every turn, secondary weapon may be fired once. (Combi-plasma does have Rapid Fire). Cannot fire both in same turn. Frag Assault Launchers A unit charging into close combat, on the same turn it disembarks from a vehicle equipped with this upgrade, counts as being equipped with frag grenades. Jaws of the World Wolf Psychic shooting attack. Trace a straight line (hairline) starting from the Rune Priest and ending 24" away. Must have Line of Sight to the 1st model. Monstrous creatures, beasts, cavalry, bikes or infantry models touched by this line must pass an Initiative test or be removed from play. Monstrous Creatures may subtract 1 from their dice roll. Not a 'Beam'. Models with Eternal Warrior are still removed. Does affect jetbikes & artillery. No Cover Saves. Can line up to target specific models. Faq 1.2 Mark of the Wulfen Has Rending rule in close combat. Replace usual A with D6+1, rolled immediately prior to making an attack. Made using hands, claws & teeth, not wargear, additional hand weapons, etc, but may be bolstered by other factors (charging, Living Legend, etc). Codex: Space Wolves Master of Runes - Psyker Mastery Level 2 Mastery Level 2. May use 2 Psychic Powers each player turn. Nightwing D3 S3 I5 hits against a single model in base contact with Njal during the Assault phase. Codex: Space Wolves p53 Power Armour 3+ Armour Sv Codex: Space Wolves Runic Armour 2+ Armour Sv, 5+ Invul Sv against all Wounds caused by Psychic attacks Codex: Space Wolves Runic Terminator Armour 2+ Armour Sv, 4+ Invul Sv. Relentless, cannot perform a Sweeping Advance or pursue a more lightly armoured foe when they flee (this affects both Terminators & any unit they join). Count as 2 models for transport purposes, cannot embark a Rhino or Razorback. Codex: Space Wolves p53 Runic Weapon Force Weapon. Furthermore, whenever an enemy succeeds on a Psychic test within 24" of the bearer, the power is nullified on a roll of 4+ on a D6. Always wounds Daemon models on a 2+. This ability has no effect on vehicles. Codex: Space Wolves Saga of Majesty Any unit within 6", including the character & his unit, may re-roll failed Morale tests. Searchlight Smoke Launcher Staff of the Stormcaller Runic Weapon (Stave). Force Weapon. Furthermore, whenever an enemy succeeds on a Psychic test within 24" of the bearer, the power is nullified on a roll of 3+ on a D6. Always wounds Daemon models on a 2+. This ability has no effect on vehicles. Codex: Space Wolves p53 Storm Caller Used at the beginning of the turn. Until the beginning of the Rune Priest's next turn, he & all friendly units within 6" benefit from a 5+ Cover Sv. Faq 1.2 Tempest's Wrath Used at the beginning of the turn. Until the beginning of the Rune Priest's next turn, all enemy Skimmers, jetbikes, jump infantry & units deploying by Deep Strike that end their move within 24" of the Rune Priest treat all terrain as difficult & dangerous. Codex: Space Wolves The Axe Langnvast 2-handed Power Weapon, Adds +1 to its user's Strength and allows them to re-roll any assault Hits which fail to Wound. Imperial Armour XI - Doom of Mymeara p126 Wolf Claw A Lightning Claw that allows user to re-roll To Hit or re-roll To Wound. Must choose at beginning of each Close Combat phase. If using a pair, must choose same for both. Codex: Space Wolves Wolf Standard Once per game a unit that includes a Wolf Standard may call upon the power of the wolf. For the entire duration of the next Assault Phase all models in that unit may re-roll any dice rolls of a 1. Including Overwatch. Not including Ld tests. Codex: Space Wolves Wolftooth Necklace In close combat against models with a WS, bearer always Hits on a 3+, regardless of comparative WS. Codex: Space Wolves -
Name Range Strength AP Type Pg Ref Assault Cannon 24 6 4 Heavy 4, Rending Bolt Pistol 12 4 5 Pistol Bolter 24 4 5 Rapid Fire Close Combat Weapon - User - Melee, Chainsword/Bayonet/Teeth & Claws/etc Flamestorm Cannon Template 6 3 Heavy 1 Force Axe - +1 2 Melee, Force, Unwieldy Force Stave - +2 4 Melee, Force, Concussive Fury of the Wolf Spirits (Freki) 12 5 - Psychic, Assault 3 Codex: Space Wolves Fury of the Wolf Spirits (Geri) 12 4 2 Psychic, Assault 2 Codex: Space Wolves Grenades (Frag) 8" 3 - Assault 1, 3" Blast Grenades (Krak) 8" 6 4 Assault 1 Heavy Flamer Template 5 4 Assault 1 Lightning Claw - User 3 Melee, Shred, Specialist Weapon Living Lightning Unlimited 7 5 Psychic, Assault D6 Meltagun 12 8 1 Assault 1, Melta Murderous Hurricane 18 3 - Psychic Codex: Space Wolves Power Fist - x2 2 Melee, Specialist Weapon, Unwieldy Storm Bolter 24 4 5 Assault 2 Thunder Clap Template 3 5 Psychic, 5" Blast Codex: Space Wolves
Selection Rule Summary:
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Murderous Hurricane: (Faq 1.2)
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Oath: Attack unseen: (Faq 1.2)
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Pack Leaders: (Faq 1.2)